Large City: Ér Ō̋rër Ni̋ēkēä

Ér Ō̋rër Ni̋ēkēä

Ér Ō̋rër Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceJalisomasi Provence
RegionGêt-coco Shrublands
Founded1224
Community LeaderLord Kniksa Ghebi Snaithu
Area179 km2 (71 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5912 m (19396 ft)
Average Yearly Precipitation70 cm/y (27 in/y)
Population42673
Population Density238 people per km2 (601 people per mi2)
Town AuraAugury
Naming
Native nameÉr Ō̋rër Ni̋ēkēä
Pronunciation/ɜ̂ː/ /ʊ̋ɹɜː/
Direct Translation[brown] [nature]
Translation[Not Yet Translated]

Ér Ō̋rër Ni̋ēkēä (/ɜ̂ː/ /ʊ̋ɹɜː/ [brown] [nature]) is a subtropical Large City located in the Jalisomasi Provence of the Hobben.

The name Ér Ō̋rër Ni̋ēkēä is derived from the Goblin language, as Ér Ō̋rër Ni̋ēkēä was founded by Tsëîd Giant Hornits Locust Swarms, who was culturaly Goblin.

Climate

Ér Ō̋rër Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Ér Ō̋rër Ni̋ēkēä receives an average of 70 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Ér Ō̋rër Ni̋ēkēä covers an area of nearly 179 km2 (71 mi2), and an average elevation of 5912 m (19396 ft) above sea level.

Overview

Ér Ō̋rër Ni̋ēkēä was founded durring the early 13th century in spring of the year 1224, by Tsëîd Giant Hornits Locust Swarms. The establishment of the new community went well, with no major obsticles durring construction.

Ér Ō̋rër Ni̋ēkēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ér Ō̋rër Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ér Ō̋rër Ni̋ēkēä is buildings are arranged arround a single crampt packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ér Ō̋rër Ni̋ēkēä's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Ér Ō̋rër Ni̋ēkēä's political statment focused walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Something in your gut tells you that you may be unwelcome in Ér Ō̋rër Ni̋ēkēä. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Ér Ō̋rër Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Ér Ō̋rër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ér Ō̋rër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ér Ō̋rër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ér Ō̋rër Ni̋ēkēä's parks.

Ér Ō̋rër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ér Ō̋rër Ni̋ēkēä.

Ér Ō̋rër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ér Ō̋rër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ér Ō̋rër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ér Ō̋rër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ér Ō̋rër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ér Ō̋rër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ér Ō̋rër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ér Ō̋rër Ni̋ēkēä's public wards, blessings, and other arcane systems.

Ér Ō̋rër Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.

Ér Ō̋rër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ér Ō̋rër Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Ér Ō̋rër Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ér Ō̋rër Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Ér Ō̋rër Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ér Ō̋rër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ér Ō̋rër Ni̋ēkēä's natural decorations nor waterways.

Ér Ō̋rër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ér Ō̋rër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ér Ō̋rër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ér Ō̋rër Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Ér Ō̋rër Ni̋ēkēä. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Ér Ō̋rër Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Ér Ō̋rër Ni̋ēkēä it is impossible to directly or indirectly lie.

The Living Topiary near Ér Ō̋rër Ni̋ēkēä are known to be quite timid.

Ér Ō̋rër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Mysticism energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 81
  • Farmers: 112
  • Farm Laborer: 213
  • Hunters: 158
  • Milk Maids: 99
  • Ranchers: 54
  • Ranch Hands: 116
  • Shepherds: 106
    • Farmland: 173252 m2
    • Cattle and Similar Creatures: 10668
    • Poultry: 128019
    • Swine: 8534
    • Sheep: 426
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4267

Craftsmen

  • Arms and Toolmakers: 90
  • Blacksmiths: 90
  • Bookbinders: 56
  • Buckle-makers: 58
  • Cabinetmakers: 99
  • Candlemakers: 158
  • Carpenters: 139
  • Clothmakers: 115
  • Coach and Harness Makers: 47
  • Coopers: 101
  • Copper, Brass, Tin, Zinc, and Lead Workers: 57
  • Copyists: 40
  • Cutlers: 36
  • Fabricworkers: 94
  • Farrier: 275
  • Furriers: 27
  • Glassworkers: 142
  • Gunsmiths: 82
  • Harness-Makers: 41
  • Hatters: 86
  • Hosiery Workers: 30
  • Jewelers: 46
  • Leatherwrights: 121
  • Locksmiths: 43
  • Matchstick makers: 64
  • Musical Instrument Makers: 63
  • Painters, Structures and Fixtures: 52
  • Paper Workers: 61
  • Plasterers: 60
  • Pursemakers: 69
  • Roofers: 44
  • Ropemakers: 44
  • Rugmakers: 39
  • Saddlers: 82
  • Scabbardmakers: 89
  • Scalemakers: 45
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 41
  • Shoemakers: 39
  • Soap and Tallow Workers: 149
  • Tailors: 275
  • Tanners: 55
  • Upholsterers: 60
  • Watchmakers: 55
  • Weavers: 118
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 29
  • Beer-Sellers: 54
  • Booksellers: 67
  • Butchers: 118
  • Chandlers: 118
  • Chicken Butchers: 105
  • Entrepreneurs: 44
  • Fine Clothiers: 112
  • Fishmongers: 109
  • Florists: 25
  • Potion Sellers: 72
  • Resellers: 193
  • Spice Merchants: 59
  • Wine-sellers: 88
  • Wheelwright: 66
  • Woodsellers: 41

Service workers

  • Bakers: 185
  • Barbers: 174
  • Coachmen: 60
  • Cooks: 193
  • Doctors: 89
  • Gamekeepers: 63
  • Grooms: 37
  • Hairdressers: 142
  • Healers: 116
  • Housekeepers: 121
  • Housemaids: 213
  • House Stewards: 125
  • Inns: 41
  • Laundry maids: 80
  • Maidservants: 164
  • Nursery Maids: 82
  • Pastrycooks: 137
  • Restaurateur: 177
  • Tavern Keepers: 185

Specialized Laborer

  • Ashworkers: 56
  • Bleachers: 41
  • Chemical Workers: 24
  • Coal Heavers: 82
  • In-Town Couriers: 96
  • Long Haul Couriers: 99
  • Dockyard Workers: 87
  • Gas Workers: 20
  • Hay Merchants: 35
  • Leech Collectors: 113
  • Millers: 104
  • Miners: 92
  • Oilmen and Polishers: 63
  • Postmen: 90
  • Pure Finder: 57
  • Skinners: 121
  • Sugar Refiners: 24
  • Tosher: 68
  • Warehousemen: 129
  • Watercarriers: 98
  • Watermen, Bargemen, etc.: 125

Skilled Laborers

  • Accountants: 53
  • Alchemist: 63
  • Clerk: 83
  • Dentists: 41
  • Educators: 120
  • Engineers: 61
  • Gardeners: 42
  • Mages: 31
  • Plumbers: 45
  • Pharmacist: 48
  • Professors: 18
  • Scientists: 31
  • Wizards: 18

Civil Servants

  • Adventurers: 40
  • Bankers: 60
  • Civil Clerks: 94
  • Civic Iudex: 47
  • Consultants: 28
  • Exorcist: 94
  • Fixers: 49
  • Kami Clerk: 87
  • Landlords: 82
  • Lawyers: 55
  • Legend Keepers: 73
  • Militia Officers: 304
  • Monks, Monastic: 142
  • Monks, Civic: 133
  • Historian, Oral: 90
  • Historian, Textual: 50
  • Policemen, Sheriffs, etc.: 99
  • Priests: 164
  • Rangers: 60
  • Rat Catchers: 65
  • Scholars: 66
  • Spiritualist: 72
  • Slayers: 23
  • Storytellers: 149
  • Military Officers: 164

Cottage Industries

  • Brewers: 118
  • Comfort Services: 164
  • Enchanters: 47
  • Herbalists: 50
  • Jaminators: 147
  • Needleworkers: 152
  • Potters: 71
  • Preserve Makers: 142
  • Quilters: 60
  • Seamsters: 213
  • Spinners: 125
  • Tinker: 47
  • Weaver: 115

Artists

  • Actors: 43
  • Architects: 16
  • Bards: 71
  • Costumers: 25
  • Dancers: 54
  • Drafters: 28
  • Engravers: 34
  • Fine Furniture Carpenters: 20
  • Glaziers: 44
  • Inlayers: 40
  • Musicians: 129
  • Painters, Art: 21
  • Playwrights: 45
  • Sculptors, Art: 37
  • Wood Carvers: 152
  • Writers: 152

Produce Industries

  • Butter Churners: 152
  • Canners: 118
  • Cheesmakers: 142
  • Ice Merchants: 19
  • Millers: 88
  • Picklers: 76
  • Smokers: 55
  • Stockmakers: 45
  • Tobacconists: 63
  • Tallowmakers: 92

15990 of Ér Ō̋rër Ni̋ēkēä's population work within a Foundational Occupation.

24977 of Ér Ō̋rër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1706 (4%) are noncontributers.

Points of Interest

Ér Ō̋rër Ni̋ēkēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ér Ō̋rër Ni̋ēkēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century an up-welling of water from beneath the earth caused Backwater Laughing to surge and overflow its banks. The resulting flood was isolated to the area around Ér Ō̋rër Ni̋ēkēä, which was swallowed by the waters for several days. Ér Ō̋rër Ni̋ēkēä lost 207 people, 279 livestock, and 42 buildings in the disaster. The disaster is remembered as the Dread Drownings.

History